We saw quite a bit of feedback on our Development Priorities list, so we hope that this post today also provides insight into how we make decisions. Additionally, we want to show you more of what is in the works at Relic for our next update. We’ve already begun this process with last week’s livestream where we offered insight into how our Design team approached the latest Balance Update. So, we’ve reorganized, and we hope you will see improvements in our communication in the coming weeks as we are planning to give more insight into what happens behind the scenes during the live development of CoH3. These were not received as well as we hoped, notably due to a lack of transparent communication based on the feedback that you were giving us and our own team’s priorities. In the same update, we also brought Challenges, Merit, and cosmetics to the game. With Operation Sapphire Jackal, we fixed over a thousand issues & bugs. Our principal focus has been on fixing urgent issues through hotfixes and supporting and improving your gameplay experience with larger updates. Since the launch of Company of Heroes 3 in February, our team has received considerable player feedback, data, and information.
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